Dream Contest Guide
by Emerald Flame

This guide is intended for anyone with questions about entering their dream into any of Furcadia's official dream contests. Whether this will be your first time entering, or your 100th, please read the rules and tips carefully.

Use the links below to easily navigate this page:

How to Make Dreams and Influence People:
 
  So you want to enter a Furcadia Dream Contest?
  Why do we have dream contests?
  Should anyone help you with the dream?
  Do you have to have a Team Leader?
  Tips on being part of a team?
  What kind of dream should you make?
  How do we judge?
 

[ Fun! ][ Stuff to do ][ Originality ][ Dreamweaving ][ DragonSpeak ][ Art Patches ][ Sound and music ][ Story ]
[ Community Friendly ][ Teamwork ][ Bug checked ][ Extra credit Webpage ]

   
Rules and Requirements:
 
  Regular, Master or exhibit entries?
  What are the technical requirements for dreams?
  What rights do you have and what rights do you give us (Dragon's Eye Productions) by entering a contest?
  How do I send my dream in to be judged?
  What happens then?
  How do I package my dream for e-mailing? (this will open a new window with an animated .gif)

 

How to Make Dreams and Influence People!

 

So you want to enter a Furcadia Dream Contest? ( top )
This can be a fun and interesting way for you and your friends to contribute to the Furcadia community, learn a little along the way and maybe even win some prizes! Just participating can be a rewarding experience, but I thought you might like a few tips to help you have a better entry and have more of a chance to win those Digo items.

Why do we have dream contests? ( top )
The main reason we have dream contests is because Furcadia is all about player-created content. That means that Furcadians make the cool stuff for everyone else to do. We hold the contests during festivals to provide more things to do, and because it's a good time to catch a lot of furres to see your wonderful creations. Sometimes we also have other contests for writing, art, e-cards, etc, but dream contests are our main focus, since a really good dream submission will encompass most things Furcadians do: Dreamweaving (design), DragonSpeak (scripting), Patching (art) of all kinds, Webpages, writing (roleplay), Community (running events and handling a lot of furres) and bug checking. Contests are a good way to give our players a chance to earn Digo items as well!

Deathdog's Summer 2005 dream "Season's Edge Castle". Deathdog always has imaginative and original entries!

Should anyone help you with the dream? ( top )
Even if you have the ability to do DragonSpeak, dreamweaving, patching, webpages, storyline, sounds, activities, design and bug checking (i.e. Superfurre) I still recommend you have at least one other furre helping you make the dream entry. It's very hard to judge one's own work and to see where you might need improvements. Getting help to critique the dream, check for bugs, test DS and edit text can mean the difference between a first and second place. Winning entries generally have plenty of prizes to pass around and the help will really come in handy. If you aren't a superfurre (like most of us), getting a team together to do what you can't can mean the difference between winning any prize or not. I don't recommend having too many helping out though as it can make things more confusing and the prizes not stretch as far.

Do you have to have a Team Leader? ( top )
Yes, we (Dragon's Eye Productions) only deal with one person and one email address for each entry when we communicate with contestants. While talking to DEP, the Team Leader (Project Leader) will be the one to ask any questions, send in the dream and receive any prizes for distribution. For the actual building of the dream entry, a Team Leader can be invaluable. Team Leaders are the ones who have the "vision" for the dream and make all final decisions about how it will be. They choose who will be on the team and will make sure everything is taken care of for the Group. They also decide who gets which prizes. Often Team Leaders are the main dreamweaver and they will find someone to help with DS, special patch pieces, interface design, etc. However, anyone in the group can be designated as the Team Leader. I suggest you choose the one who is most trusted, has good vision, has plenty of free time and has the best social skills.

Tips on being part of a team? ( top )
I know it's cliche, but remember to treat your other team members the way you'd want to be treated in the same situation. Team Leaders should remember they are part of the team as well and work extra hard to treat others with respect and consideration. Team members should be careful not to promise to do something they aren't sure they can finish well and on time. The others are depending on everyfurre doing their part and as soon as you know you cannot, let your Team Leader know so they can find someone else to do your tasks. Turn in work as you go along so that someone else has copies if something goes wrong and so everyone can see where you are going with your work. How the team is run is totally up to the furres involved though and those running the contest cannot help with in-group troubles.

What kind of dream should you make? ( top )
Each dream contest has some kind of theme and often some special rules, however there are some basics that we always want to see in a dream. The main thing is that the dream should be fun and interesting to a wide variety of Furcadians. Try to think of something original that's never been done before or at least a new twist on something old. We usually don't take guild dreams or home dreams. The dreams need to be made with the thought of entertaining a group of furres that you do not know. The dream shouldn't have personal areas meant only for your friends or DS that only works the first time through the map. I often think of fun things we do in real life and adapt them to Furcadia, but also remember that you can do magical things that could never be done irl. Be creative, original and let that imagination soar! ;)

How do we judge? ( top )
Most dream contests are judged by "This Cat You Know" (Game owner, Creative Director, Inventor of DragonSpeak, Lead Designer, etc) and myself, "Some Kitterwing" (DEP Producer, Festival Coordinator, Volunteer Coordinator, Main map building coordinator, etc). Sometimes other Creators and Associates will help judge as well, especially when we focus on special areas like storyline, artwork, etc. We vary our list of what we look for a bit for different contests but it stays mostly the same. Usually we give each category a 1-5 score and add them up at the end with the highest scores winning. Posted below are some of the areas we look for and a bit about what kinds of things we look for in them.

Fun!: This is probably the aspect that "This Cat You Know" looks for the most. Did he enjoy touring the dream and trying out all the things to do there? Was it interesting and designed with other's enjoyment in mind. Fun also includes whether the activities in the dream were too difficult to accomplish for most people and if they were too hard to find. You don't want to frustrate those there to have fun.

Stuff to do: This sounds a lot like the fun category but it's different in that we look specifically for plenty of things to occupy other players who visit. If the dream is just a chat area or only has one game to play, it probably won't get high marks in this area. There needs to be enough to do to occupy a bunch of furres for quite sometime. Remember you are going up against furres who make really awesome dreams that are whole carnivals and quests and the like. You need some major content in the dream!

Originality: Making something original in your dream will take you a long way towards winning. This might mean making a kind of dream no one has seen before or it might be doing an original twist on an old theme. The originality can be in the art that you use or maybe the music or sounds. You can create a new type of game or some other new DS that no one has tried before. Maybe you've written up a new story or continuity that's all yours. Finding at least something original to add to your dream can really help your points. Don't forget to note in your write up about your dream what those original pieces are though, so judges and dream visitors can see.

Dreamweaving: This is the area that I judge the most strongly! I'm very picky about contest viable dream design and details. It's very important that you put a good deal of time and attention into the layout of your dream. Make sure it flows well for the large number of furres coming through. It needs to look good and like everything goes together. A top winner's dream will even look like furres have been inhabiting it for a while, not sterile and unwelcoming. Paths should be edged and shorelines, wooded areas and grassy areas should look natural. Colors and designs inside should go together. There shouldn't be repeats of the same items or
floors on the same screen without variances or designed patterns. Make it look lifelike. Also, make sure furres can't see areas they shouldn't in the dream such as the upstairs off in the black. This attention to detail can be time consuming but can really set your dream apart and help make it a winner.

DragonSpeak: "This Cat You Know" likes to tell others that thirteen year old girls can script with DS and make something interesting. This is true and we don't require really complicated DS in winning dreams. However, you can make some really cool stuff using DragonSpeak. The DS needs to do what it's meant to do though, so don't get more complicated than you or someone in your group can handle. DragonSpeak can make things animate, put text on the screen, move furres around and add a lot more interest and life to to your dream. If combined with custom patching, you can make about anything you can think up. We highly recommend that you annotate all your DS and test it very thoroughly, including under stress of multiple furres in the dream. As someone who's worked on a lot of festival dreams and main maps, I can say, if something is going to go wrong it will most likely be with DS. If you are one of those furres who can do really amazing things with DS play this up a lot to get those high scores.

This Spring 2005 entry by Graphite and GraceKitten had an excellent inventory system made from DragonSpeak.

Art Patches: Using patches in dreams is not required in most dream contests; even using original patchwork is not required. However, your chances of winning do get higher with new, original artwork in the dream. Patching can mean avatars, portraits, objects, floors, walls, and interface. There needs to be a balanced reached of patch size and download time, though. Remember many still use modems and a huge patch will mean fewer can enjoy your dream. Use the patchwork you add to the best advantage and use default art when it works. The quality of the art is also important. Make sure it looks like it matches the other art in the dream. It should have proper perspective, outlines, shadows and scale and should fit well in the Furcadia palette. You won't get as high of patch score with badly made art, so this is a good place to get help if you aren't used to patching. It is okay to use the art from the patch archive or from someone else if express permission is given. You *MUST* give credit to the artists either in a readme attached to the dream entry or in the text of the dream or webpage.

Indigo Nightfall entered "Snow Globe" in the Winter 2004 contest. Almost everything in the dream is beautiful, original patchwork.

Sound and music: It's easy to forget about sounds and music when you are creating a dream. However, they can really enhance the mood and playability of the dream. Scary theme music can give an audio cue to what the player should be feeling. Ambient sounds can also set mood. These are a set of sounds that you DragonSpeak to go off randomly in your dream, such as bird calls for meadows or frogs for swamps. Using sounds to show that someone is on the right track on a quest or that they successfully completed some task gives another dimension to game play. A few hints, don't repeat the same song or noise over and over as it will just annoy players and judges. Don't give everything sounds, choose carefully to maximize the player's experience. Don't patch in too many large sound or music files that will cause the download to over-inflate. Lastly, some furres don't have their sounds and music on, so if you use them in your dream, make sure there's a visual reminder to turn them on!

Story: Dreams need to tell some kind of story to add interest and depth to them. This can be shown a lot with the graphics and layout of the dream. However, many dreams have an actual storyline that goes with them. These can be a backstory on a webpage, or entry text to help the player "get into" the dream, or a quest story that develops as the dream is experienced. Keeping a story light and humorous will appeal to a wider audience than an overly involved storyline. This might be a good area to
get some extra help in from someone you know is a good writer. Roleplayers often excel in this area and it's a good way for them to contribute to a dream project. Story also includes any signs or text messages in the dream. Make sure you have someone spell and grammar check all of these as well.

Community Friendly: Community friendly is a bit of a catch-all category for us. One part is whether you have made your dream friendly for others. For example, do you have an area or DS in the dream that is obviously only for you and your friends? That would count you off for community because you are not being inclusive. Also, how well does your dream work for crowds and multiple furres going through? Are pathways wide enough, doors and rides designed for large numbers of players and does the dream flow well? Do you have enough signs and text to let furres know what they need to to play in your dream? Do quests and games handle multiple furres using them and reset well? You get plus scores in this category if quests and games require cooperation to work well too. The other thing you can do to make plus scores in this category is hold events in your dream during the festivals that go with the dream contests. Especially if you also make the sure the event is announced on the news channel[link].

Teamwork: We like to encourage players to work together to come up with even better dreams than they might on their own. With that in mind we give some extra points if you show that you worked as a team on the project. We don't dock any points though if you did it all yourself, but as mentioned above, even having someone to look over your dream and critique it can really help you out. What we'd really like to see is top artists, writers, weavers, scriptors and community people forming teams that go on to make other great things like guild dreams and their own festivals.

Bug checked: Quality assurance is something you can never do enough of with a contest dream. Test everything and test it again and when you are done add a bunch of players and test it again. It can be really hard to do this because often you've barely given yourself enough time to finish the dream and testing can be time consuming. You really can't test a dream by yourself. You need someone else with an outside view to look for typos, broken DS, weaving mistakes and the like. Preferably you get a bunch of friends to pore over the dream trying to break things. In public maps, players will break and test everything they can, so keep that in mind when building too. In most festival maps over half of the DS is what Gar and I refer to as "twink proofing" DS. It's also important to make sure puzzles or quest stages either reset when a furre is done, or don't need to. Also they should be able to handle more than one person working on the same challenge at the same time, or else seal off areas so that only one furre can play at a time. In sealed areas especially, you should make sure nothing will be broken if a furre unexpectedly leaves or loses connection. Putting time limits on some dream elements can be a good way to make sure they'll get reset whether a player finishes or not. We will often count off for really sloppy mistakes but we do give a bit of leeway here since we know how hard it is to get everything working right.

Extra credit Webpage: Since we do not provide webspace, we never require a webpage with contest dreams. However, we give extra points for those who use the web to improve their entry. Often entrants will use the webpage to give hints and clues about the game play in the dream or tell what the backstory is. They include maps of the dream to help furres find their way around. This can be really helpful for judges who might have 40 dreams to judge and it saves them a good deal of time. Our dream editor has a feature that lets you save a map of your whole dream automatically as a BMP file. Sometimes furres get very creative, using the web for some or other parts that build right into the dream. Be clever and creative with this and you will find it makes for a better dream.

Stevie (fire elf) is known for his wonderful quests and RPG dream entries. This is part of a webpage made for "Damon's Infection" in the 2004 Wolf Howl.

 

Rules and Requirements

 

Regular, Master or Exhibit entries? ( top )
There's three ways you can enter the dream contest. If you've never entered before, or you aren't sure, you are most likely entering in the regular category. This category is for everyone except a few who meet specific qualifications. Master Category is for those who have won first or grand prize in a previous official Furcadia contest and for those who are Master Masons or Mason Heads or Pixel Heads. Regular Masons and Pixels enter the regular contest unless they've won in the past. If any major contributor on our team meets these qualifications your team can and must enter in the Master Category. These categories were made to give less experienced dreamweavers a better chance at winning. However, the prizes are a bit heftier in the Master category so you must earn your way into it. Associates, Creators or top dreamweavers who wish to share their creations but aren't entering in the contest can also submit an exhibit dream which is shown but not judged. We don't guarantee that exhibit dreams will be displayed.

What are the technical requirements for dreams? ( top )
There is no size requirement on contest dreams but I do suggest you keep them smallish. This not only makes it so everything can be seen easily, but it helps group furres together and makes them more excited about the dream. We also do not restrict patch sizes or amount of DS in any way. This is left to your judgement, though I would say again that too large a patch is not user
friendly. At this time we do not allow dreams in dreams for contests as we have a limited number of dream servers and we put these dreams up as semi-perm dreams. You are allowed to enter only one dream in each contest, however, you may enter as many different contests a year as you like. If you don't want others to have access to your dream or patch, be sure to mark it as encrypted and put a note in that you want it kept encrypted. We don't guarantee that others won't find a way around that and copy the dream, but we protect as best we can.

What rights do you have and what rights do you give us (Dragon's Eye Productions) by entering a contest? ( top )
By sending us a contest dream you agree to all the same things as in the Furcadia Terms of Service. The dream still belongs to you and we will not use it for profit without your permission. You do give us the right to upload the dream to be viewed by players at any time and for as long as we want. You agree to allow us to use the dream or pictures of the dream for promotion and advertisement. You agree that to the best of your knowledge that you created this dream yourself and you have permission to use all material in the dream and patch. You agree that all decisions by the judges are final and that you are not guaranteed to win any prize. You agree that we will only give prizes to and talk to the Team Leader for your entry and they are responsible for distributing the prizes.

How do I send my dream in to be judged? ( top )
How do I send my dream in to be judged? ( top ) It's very important that you follow these guidelines carefully when entering your dream as you might be disqualified if something is missing and a good version isn't sent by the deadline. To enter, you will submit your dream through a form set up specifically for the dream contest as a .zip file, logging in to the character you are entering as. We won't accept unzipped dreams unless there is a problem and we've requested you e-mail us an unzipped dream. Make sure you fill out the form completely! Your .zip file should include:

▪ Your dream file (Named: yourfurre-yourdream.map)
▪ Your dragonspeak file (Named: yourfurre-yourdream.ds)
▪ Your zip file can and should include any notes, credits, or readme files you require. (In .txt format. Note: This is NOT your credits file!)
▪ Make sure your dream is encrypted if you want it to be encrypted!
▪ All your patch files should be in a folder named yourfurre-yourdream-patch
▪ Include only files necessary for your patch!
▪ Make sure you include a credits.txt file to be uploaded with your dream

Please click here for an animated .gif that will show you, step by step, how to package your dream. (this will open in a new window)

On the application form make sure you've included:

▪ A properly packaged .zip file. (The most important part!)
▪ A screenshot of the most exciting part of your dream (Should be in .gif or .jpg format for the web)
▪ The encryption checkbox is checked or unchecked as appropriate for your dream
▪ A list of all group members who helped with the dream.
▪ A Brief description of what your dream is about, this description will be posted to the web.
▪ Any special instructions you want the judges to know, this will not be made public.
▪ Make sure a duplicate fo your credits file is listed as well.

What happens then? ( top )
It can take several days after the deadline for the dreams to be posted to the server. The time varies due to numbers of entries and time for the programmers to put them up. Also, the dreams take quite a bit of time to judge. Imagine if we only spend an hour in each dream and there are 40 of them. That alone would be a full week of work. When they are all judged we usually hold an event at the Festival stage to announce them . "This Cat You Know" makes special comments on what he liked about each dream that he announces. The winners are also posted on the webpages and usually there are labels in the festival map on each dream that won.

You did it!
Now you know the basics of how to put together and submit your entry correctly, and also some tips about how to make a dream that's more likely to score well. We hope this advice will help you do better in our dream contests! "This Cat You Know" and I are constantly amazed and awed at the wonderful dreams entered in these contests. The Furcadian players are truly some of the most creative and talented people on the internet and we are very happy to display and enjoy your creations. We thank you all for these entries and wish you the best of luck in the contests. It's always a really hard choice for us to decide who the winners are as we love all the entries and know the work you put in to them. Happy Dreaming!

 

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