Furcadia's Guild Charters

 

· Are Chartered Guilds In Character or Out Of Character? ·

Chartered Guilds are OOC. They are so OOC that they don't even *exist* within their Guild's Continuity. There's an old saying amongst roleplayers, that "In Character Actions should yield In Character Consequences." (ICA=ICC). Unless specified otherwise by their Charter, a Guild should only interfere in Roleplaying events if their Continuity is endangered. Within a Chartered Guild, other OOC groups can exist, but IC organizations must be validated by the Continuity.

IC Evil
A Guild may wish to specify that "evil" plots and "dark" organizations need to be cleared with the Guild first. A Guild can also forbid players to play evil characters, or reserve these as alts for those who have proven that they can handle it. Many online RPG's run on a model of "OOCly licensed evil." This Guild style of play can make it easier for a Guild to judge behavior, and the excuse of "It wasn't me, it was my character," is more clear.

A Guild can keep control of the Continuity by controlling the actions of the most ICly powerful characters who might not even be played by any player. A Guild can decide that it's winter, that there is a plague, that magic no longer works, that all characters using the Rodent character-shape are now skeletons. The Guild's power is naturally limited by whether or not players will remain members or leave to spend more time on something they like better.

 


Social Guilds · Persona Roleplaying Guilds · Strict Roleplaying Guilds · Adult Guilds
Contact Furcadia's Guild Charters at: guildcharter@furcadia.com