· Are
Chartered Guilds In Character or Out Of Character? ·
Chartered
Guilds are OOC. They are so OOC that they don't even *exist* within
their Guild's Continuity. There's
an old saying amongst roleplayers, that "In Character Actions
should yield In Character Consequences." (ICA=ICC). Unless
specified otherwise by their Charter, a Guild should only interfere in
Roleplaying events if their Continuity is endangered. Within a
Chartered Guild, other OOC groups can exist, but IC organizations must
be validated by the Continuity.
IC
Evil
A Guild may wish to specify that "evil" plots and
"dark" organizations need to be cleared with the Guild
first. A Guild can also forbid players to play evil characters, or
reserve these as alts for those who have proven that they can handle
it. Many online RPG's run on a model of "OOCly licensed
evil." This Guild style of play can make it easier for a Guild to
judge behavior, and the excuse of "It wasn't me, it was my
character," is more clear.
A Guild
can keep control of the Continuity by controlling the actions of the
most ICly powerful characters who might not even be played by any
player. A Guild can decide that it's winter, that there is a plague,
that magic no longer works, that all characters using the Rodent
character-shape are now skeletons. The Guild's power is naturally
limited by whether or not players will remain members or leave to
spend more time on something they like better.
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