| · Persona
Roleplaying Guild Information ·
Most roleplaying Guilds in Furcadia fall under Persona Play. If you haven't officially agreed to any kind of limit to your character's power or background, then what you're doing is Persona Playing. It doesn't mean that you can't have a very coherent adventure, or that you have no background or that what you're doing is in any way inferior to any other form of roleplay. It simply means that the standard is (of necessity) relaxed. Persona Play is Furcadia's default and it has one main rule, called the Consent Rule. Very simply: If someone poses that YOU did something or reacted in some specific way, or poses something that makes something happen to you, then you have the right to just ignore it. Persona Play is fun make-believe playing and it’s what you would use if you allow non-members access to your Guild, even if you have an elaborate game play system. You might decide to run a township, tavern, or even change everything and use a story or cartoon theme. Persona Play Guilds are casual, fun Guilds to build and be a part of.
Required information for a Charter: This form helps you construct your Continuity. Charters are normally displayed publicly on a Guild's web site. You will post this on a website and then send an e-mail to guildcharter@furcadia.com with the URL and e-mail addresses of the founding members.
1. Guild’s Name: 2. Webpage URL: Yes, you MUST have a Web site before your Guild can be granted a Charter, if for no other reason than you'll need a place to display your Charter. 3. Guild E-mail contact: This can be a Rah e-mail or e-mail made just for the Guild, but it’s required to post one e-mail on the page. 4. Rah’s Furcadia Name: It's the Rah who's ultimately in charge. The Rah owns the Guild's name, and the Rah can take the Guild down if they so choose. It's the Rah who controls who is, or isn't a member, and the Rah who should have control of the web site. The Rah can share power according to the Guild's Charter but if there's any dispute, the decision goes instantly back to the Rah. 5. Taneests’ (Taneestas’) names: Two recommended. - Taneest, (Taneestas for fems), are the ones who take over when the Rah cannot be there. 6. Ten Founding members and their email addresses: This *is* a necessary part of making the charter. Many people desire to be leaders but to be honest, not everybody *can* be one. You may be sincere, intelligent, honest, and willing to do hard work, but if you can't gather this much support for your Guild, we have to refuse to grant Charter. We also recommend that you consider granting your valuable time and support to an existing Guild. Charter Members can help the Rah make decisions when writing up a Charter. After this point, though, they may or may not have any further influence. Charter Members can also help the Guild grow, by listing it in their furre's Description. These Email addresses can be sent in rather than posted to the page. These must be legitimate players, not alts of other members and we will check. 7. Guild Dream title: We suggest you choose a name for your Guild dream and make an alt with that name. Then you can use the alt to upload the dream and have it labeled. 8. Guild dream location: You can choose a spot on any upload map except for inside the main building in Allegria. (Screenshot/Picture suggested) After your Charter is granted, if someone blocks or uploads in your spot, an Owsla may assist you in uploading your dream. 9. How to Join: You can use any method for joining, including by invitation only. Suggested join methods include free-join where anyone can join by putting it in their desc, e-mail sent to the Rah, an application form, or a formal apprenticeship. 10. Your Guild's Continuity: (i.e. What is your guild about?) Are you an orphanage, a faerie land, vampires, etc. As much as we would like for playgroups to be as large as possible, we don't recommend two or more Guilds sharing one Continuity. Even if that Continuity is the very, very simplest of Continuities, the point of a Chartered Guild is to ensure that all players involved have agreed to play by the *same* Charter. Chartered Guilds are OOC organizations and they contain both the "good" guys and the "bad" guys. 11. Style of play: Choose one:
12. Continuity's Tech Level: Each Tech Level includes all the things possible in lower levels. It's a given that devices from the higher level simply won't work in this Continuity. Note: You can create graphics for any tech level using Furcadia’s patch support. Tech Levels include:
13. Types of characters your Continuity supports: You can use any species or characters you choose, but if you want to use a more official continuity you will want to let furres know if these types of characters are used: Vampfurres, Mages, Weres, Noblefurres, Alchemists, QuarterPrimes, and Elvenfurres (Faeries). You will also want to decide if you allow Potions, psionics (Psionics refers to all abilities such as telekinesis, telepathy, empathy, strong intuition, mind-reading, etc.), and Magic. 14. Combat: You need to decide if you allow combat and if you do what style is used. Suggestions for combat include:
Suggested information: This information is not required for Charter submission, but WILL make your guild more attractive to Furres and thusly far more likely to be successful.
15. Backstory: Story of your Continuity, something to get furres interested in you. 16. Geography and Biome: You may decide to make it always winter in your Guild dream or place it in the desert or on a mountaintop. Let others know where your continuity takes place and what the land around there is like. 17. Magic Items: You may want to indicate special restricted slots for major and minor magic items and weave them into your Continuity. Be sure to indicate who has control over these items. 18. Roleplay positions and factions: You may want to indicate special characters in your continuity that you are looking to be filled and heads for factions. These could be things like good and evil champions, bards, smiths, merchants, political leaders, clergy, secret service, etc. 19. Guild Positions: These are suggested positions that are helpful to have when forming and running a Guild. These are mostly OOC positions and may not effect the roleplay inside the Guild.
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Social Guilds · Persona
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Contact Furcadia's Guild Charters at: guildcharter@furcadia.com