Furcadia's Guild Charters

 

· Strict Roleplaying Guild Information ·

Roleplaying Guilds require setting up complicated rules, systems, characterization, Continuity, and scenarios. The extra work involved in Roleplaying pays off in that you tend to get a more interesting experience, and it makes possible the use of character sheets, rules, and dice, all of which are optional on Furcadia. We reserve the word Roleplaying (note that it's capitalized) to mean playing in a well-defined world ("Continuity"). RP takes a lot of absorption of source material, familiarity with conventions of play. RP is quite fragile; it's heavily disrupted by mentioning OOC things. Because of this need for more control, there's a lot of Roleplaying in Furcadia, but it tends to take place in private areas. Roleplay, even in official areas, is never monitored by staff at this time.

 


Required information for a Charter: This form helps you construct your Continuity. Charters are normally displayed publicly on a Guild's web site. You will post this on a website and then send an e-mail to guildcharter@furcadia.com with the url and e-mail addresses of the founding members.

 


1. Guild’s Name:

2. Webpage URL: Yes, you MUST have a Web site before your Guild can be granted a Charter, if for no other reason than you'll need a place to display your Charter.

3. Guild E-mail contact: This can be a Rah e-mail or e-mail made just for the Guild, but it’s required to post one e-mail on the page.

4. Rah’s Furcadia Name: It's the Rah who's ultimately in charge. The Rah owns the Guild's name, and the Rah can take the Guild down if they so choose. It's the Rah who controls who is, or isn't a member, and the Rah who should have control of the web site. The Rah can share power according to the Guild's Charter but if there's any dispute, the decision goes instantly back to the Rah.

5. Taneests’ (Taneestas’) names: Two recommended. - Taneest, (Taneestas for fems), are the ones who take over when the Rah cannot be there.

6. Ten Founding members and their email addresses: This *is* a necessary part of making the charter. Many people desire to be leaders but to be honest, not everybody *can* be one. You may be sincere, intelligent, honest, and willing to do hard work, but if you can't gather this much support for your Guild, we have to refuse to grant Charter. We also recommend that you consider granting your valuable time and support to an existing Guild. Charter Members can help the Rah make decisions when writing up a Charter. After this point, though, they may or may not have any further influence. Charter Members can also help the Guild grow, by listing it in their furre's Description. These Email addresses can be sent in rather than posted to the page. These must be legitimate players, not alts of other members and we will check.

7. Guild Dream title: We suggest you choose a name for your Guild dream and make an alt with that name. Then you can use the alt to upload the dream and have it labeled.

8. Guild dream location: You can choose a spot on any upload map except for inside the main building in Allegria. (Screenshot/Picture suggested) After your Charter is granted, if someone blocks or uploads in your spot, an Owsla may assist you in uploading your dream.

9. How to Join: You can use any method for joining, including by invitation only. Suggested join methods include free-join where anyone can join by putting it in their desc, e-mail sent to the Rah, an application form, or a formal apprenticeship.

10. Your Guild's Continuity: (i.e. What is your guild about?) Are you an orphange, a faerie land, vampires, etc. As much as we would like for playgroups to be as large as possible, we don't recommend two or more Guilds sharing one Continuity. Even if that Continuity is the very, very simplest of Continuities, the point of a Chartered Guild is to ensure that all players involved have agreed to play by the *same* Charter. Chartered Guilds are OOC organizations and they contain both the "good" guys and the "bad" guys.

11. Style of play: Choose one:

  • Roleplay using Furre! For character generation.

  • Roleplay using you own special rules.

  • Roleplay using Continuity and your Charter.

12. Continuity's Tech Level: Each Tech Level includes all the things possible in lower levels. It's a given that devices from the higher level simply won't work in this Continuity. Note: You can create graphics for any tech level using Furcadia’s patch support. Tech Levels include:

  • Stone Age [Tribal; nomadic. Flint archery/spears.]

  • Bronze Age [Ancient Greek Age of Heroes. Walled cities. Coins.]

  • Iron Age [Roman Empire. No steel.]

  • Medireview [Castles & villages. Steel armor and crossbows possible.]

  • Renaissance [Towns; guilds; colleges. Primitive gunpowder. Printing.]

  • Steam [Industrial revolution. Gaslight. Good manners.]

  • Electric [Radio, television. Cars. Small automatic weapons.]

  • Atomic [The present day. Post-1940's. Computers.]

  • Cybernetic [Neural Interfaces. Emotion/personality a choice. STL craft.]

  • Bioliberated [Nanotech permits VERY unusual personforms. FTL travel.]

13. Types of characters your Continuity supports: You can use any species or characters you choose, but if you want to use a more official continuity you will want to let furres know if these types of characters are used: Vampfurres, Mages, Weres, Noblefurres, Alchemists, QuarterPrimes, and Elvenfurres (Faeries). You will also want to decide if you allow Potions, psionics (Psionics refers to all abilities such as telekinesis, telepathy, empathy, strong intuition, mind-reading, etc.), and Magic.

14. Combat: You need to decide if you allow combat and if you do what style is used. Suggestions for combat include:

  • Combat is done by mutual OOC Consent and posing (freeform).

  • Combat is done using the Furre! rules and online dice.

  • Combat is done using our own special combat rules and online dice.

  • Combat is only done on special occasions, using tourney Dreams.

  • or Combat is done by rolling d10, with the highest roll winning.

15. Backstory: Story of your Continuity, something to get furres interested in you.

16. Geography and Biome: You may decide to make it always winter in your Guild dream or place it in the desert or on a mountaintop. Let others know where your continuity takes place and what the land around there is like.

17. Magic Items: You may want to indicate special restricted slots for major and minor magic items and weave them into your Continuity. Be sure to indicate who has control over these items.

18. Roleplay positions: You may want to indicate special characters in your continuity that you are looking to be filled and heads for factions. These could be things like good and evil champions, bards, smiths, merchants, political leaders, clergy, secret service, etc.

 


Suggested information: This information is not required for Charter submission, but WILL make your
guild more attractive to Furres and thusly far more likely to be successful.

 



19. Factions: This question is optional, but we encourage the formation of IC groups within the Continuity. They can be mercenary Guilds, noble family Houses, knightly Orders, bands of brigands, and so forth. We recommend that the Rah devise four of them. As a sacrifice for the greater good of the Continuity, the Charter may forbid formation of new Factions without the Rah's approval, in order to protect the existing ones.

20. Character Sheets: Character sheets tell all about each individual character in your Continuity. Players can fill out their own within your Guidelines or you can create your own characters and ask for furres to play them. You can create your own specifications according to your Roleplay system or use the one in Furre!.

21. Plot Assumptions: Some parts of a Continuity are not meant to change. Some types of plots may be especially appropriate or inappropriate for this Continuity. Please write a bit about your Continuity's flavor and Plot Assumptions.

22. OOC Areas: Since OOC (Out Of Character) discussion tends to disrupt Roleplay so much, we suggest you decide how to handle OOC talk. We have several suggestions for this. One is putting all OOC talk inside of [brackets]. Another is to keep OOC discussion to whispers only. Even if you choose one of these options or another, we also suggest you set aside an area in your map or outside your maps where the group can meet for OOC talk when RP is not in session or planning is taking place. Indicating how you will handle this in your Charter helps Roleplay flow smoothly.

23. Guild Positions: These are suggested positions that are helpful to have when forming and running a Guild. These are mostly OOC positions and may not effect the roleplay inside the Guild.

  • Webmaster:

  • Dream master:

  • Bot Master:

  • Patch Master:

  • Dreamholders: (Furres who have the dream and load alt to load the dream when it goes down)

  • Recruiter:

  • Training Master:

  • Advertising Agent:

  • Events Planner:

  • Dream Security:

 


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Contact Furcadia's Guild Charters at: guildcharter@furcadia.com