Furcadia's Guild Charters

 

· What are the Chartered Guild Rules? ·

1. A Guild is considered the property and responsibility of only one player, called the "Rah". The Rah is the ultimate judge of who is, or isn't a member.

2. The Rah usually begins by making a web page and putting the Guild's Charter on it. A Chartered Guild requires a web site. For a complete list of all the things the Charter must include, see Making Guild Charters.

The Charter is *important*. Put its URL in your description, and prospective Charter Members can read what's on your mind. Let them know this is just your tentative plan, and that the final Charter can be different.

3. The next step is recruiting ten Charter Members. These are Furcadia players who agree to be in your Guild and abide by the Charter that you submit to Furcadia's Guild Charters. If you can't find ten people, don't give up- get together with the people you *do* have, and see if you can't make your Charter more like what people want.

4. The player identities of alts in the Guild are to be made known to the Rah. You might not understand right away why we have this rule, but its wisdom shines through time and time again. The Charter may waive this rule but we don't recommend it!

The Charter may specify whether or not players are allowed to play alts, and how many. It may also specify if different alts of one player are allowed to interact at all. The Rah is expected keep track of the names of all the characters in the Guild unless the Charter specifies otherwise.

A Chartered Guild is made up of real human players, not their Furre characters. If your alt is not made known to your Guild's Rah, that alt is not a part of the Chartered Guild continuity and should be kept OUT of Guild-controlled Dreams. The Rah should also consider carefully if they wish to permit non-member guests.

5. The Rah is allowed up to two assistants, called Taneests (a Taneesta is a female Taneest). Rah and Taneest names are often on a theme, to help players remember them. Rah and Taneest alts are "utility" characters, and they are used for OOC (Out Of Character), real life, socializing or referee/administrator purposes.

6. Only the Rah can pass on the title of Rah to another. If the Charter specifies that a Rah is elected, the current Rah must still officially inform Elizabeth Kitty that there has been a change.

7. The Furcadia Staff is in no way responsible for a Guild, even a Chartered one. If the players won't follow the Charter, it's up to Rah and the Guild to take action. Sorry, but we will not normally reveal identities of player alts, for example.

8. We don't recommend attempting to do serious roleplaying with anybody outside of your own Guild. If you would like to take part in casual "serendipitous" spontaneous Persona Play, however, we offer the following setting: The Dragonlands ("Freestyle" medieval fantasy; Bugges, Wyrmmes, & nonsentient dragons pets).
*** A Dream for this setting is provided in your folder. Everyone has a copy of it: draglan1.map.

"Furcadia" is not a Continuity, it's the name of the whole game. Meovanni Village, Allegria Island, and other regions are not considered part of a world unto themselves, they're just non-private play areas. Nobody is obligated to Persona Play or Roleplay out here.

9. We strongly recommend that Guilds keep their Roleplaying on their own private maps. Meovanni Village, Acropolis, Allegria Island, etc., are not considered the "real" Furcadia. The name Furcadia refers to both IC and OOC worlds, *all* continuities together. There is not one unified super-continuity, and we assume that the continuity of the Guild does *not* include what goes on outside of Guild-controlled regions.

If you try to Roleplay out in "public" you'll find that you tend to A) confuse bystanders, B) draw players into playing out plot events with consequences to which they won't consent, and C) will not be granted the IC power that your character may have legitimately earned within your Guild's Continuity. In short, you'll be frustrated, you'll waste time, and you'll be frustrating and wasting the time of others.

10. All Chartered Guilds default to In Character time going at two times Real World time. Thus, a week of real time equals two weeks of game time. If this is not so, it should be specified in Charter.

11. Chartering of a Guild continues so long as it remains beneficial to the majority of players in the entire game. If the actions of Guild members sours the atmosphere, if they impose upon other Furres, if the intent becomes something other than to Roleplay/PersonaPlay/Socialize, their web page link will be removed, and their Charter revoked.

 


Social Guilds · Persona Roleplaying Guilds · Strict Roleplaying Guilds · Adult Guilds
Contact Furcadia's Guild Charters at: guildcharter@furcadia.com