ElevenFurres

 

(Also known as Wee Folk, the Good Neighbors, Them Ones, the Strangers, the Little People, the Fair Folk, the Forgetful Ones, the Hidden Folk, Mother's Blessing, the Lovlings, the Night Folk, the Little Darlings, the Protectors, Fey Folk, and, vulgarly, Fairies)

The Primes Jujinka and Ahroth are responsible for the existence of all Fey Folk. It is said that the two Primes touched their hands and the sparks that fell upon the seedlings and the tiny stones below were imbued with magical life. For this, the ElvenFurres honor Jujinka (whom they call the Green Mother) and Ahroth (whom they call the Bearded Father) above all other Primes.

All FeyFurres receive the Advantage "Very Graceful" as part of the "package deal" of being a Faerie Furre. They receive fluency in their own language, "Glimmerish", in addition to fluency in Kasurian. They also automatically receive a Disadvantage, depending on their Ilk.



The Ilks ("Types") of Fey (also called "Elementals")

The Fey are the ancestors of the Elven-Furres. They call themselves "The Firstborn" because they were a thriving lot long before the Dragonlands were settled by mortals. They appear all over the Dragonlands now but the greatest concentration of them is the Olde World because Kasuria and Drakoria's Mages tended to take advantage of them and bully them. The Fey avoid mortal society because it confuses them.

Kitterwing Shee

These tiny, insect-winged Furre sprites are only nine inches tall! These are the very first FeyFurres and many of them lived in Jujinka's realm, the Great Garden. Kitterwings are not born: they're magically generated in especially pristine and beautiful beaches, meadows, swamps, waterfalls, mountainsides, etc. Kitterwings are naturally shy and must avoid places with more than 3 non-FaerieFurres present.



          Talents

  • Winged Flight
  • Transformation

    Kitterwings may transform into ElvenFurres that are about a head shorter than the average Furre. It doesn't happen as a transformation, as with Lycanthians; it's a sudden change accompanied by an distinct "pop" sound. They can only do so when out of a complex or stressful situation such as combat.

    The child of a Kitterwing Shee and a Lycanthian will have a Kawaii form.

    AGE: Player character Kitterwings may claim to be any age up to 6000 years, but receive no extra skills for this.

  • Uneducated (*) Kitterwings don't grow up; they appear as diminutive full grown adults or children, and they never change. They didn't spend time as students in school or apprentices at a trade or doing chores on a farm. It's a hallmark of their Ilk that they truly hate to *learn*.


    The Childlings

    If a Kitterwing grows fond of a particular terrain feature, then an Childling may one day appear there. Childlings are two or three heads shorter than a regular Furre, and may be mistaken for a child at a distance. Once in speaking-range, though, it becomes very clear that this is no Furreling child. There are four kinds, and their physical appearance strongly reflects an affiliation with an element. All Childlings love nature, preferring the outdoors over indoors.

  • Silfs (Air Elementals)Silfs are extremely rare. They can levitate a few inches off the ground and can move at walking speed. They can cross lakes this way.
  • Undeens (Water Elementals)Undeens can breathe water and swim twice as fast as they walk. Some even have gills, webbed paws, etc.
  • Salamanths (Fire Elementals)Salamanths can not be hurt by heat or flame. They are famed for their beautiful hair.
  • Nomes (Earth Elementals)Nomes are the most wildly varying FaerieFurres. They can be portly, wirey, homely, handsome. Nomes can smell metals the way Furres can smell fruits. This allows them to hide treasure and find it back.


    Talents

  • Featherfall (*) Elementals are immune to damage from falling. They always land on their feet.
  • Camouflage (*) This is not invisibility, nor can it be used to dodge combat. It's being inconspicuous. The Camouflaged Elemental adds "HID" to the end of their name. If there is anybody besides the Elemental present, then they will not be noticed unless they directly interact. Somebody who is HID should be ignored. NOTE: This ability is only to be used in Public areas or in one's own Dream.
  • Affinity (*) Every Elemental has some object or location that's special to them because it's where they originated. An Elemental killed at that location will reappear at that location after one sunrise and one sunset!

    To spot a Camouflaged Elemental who's alone requires you to ROLL 2d10.

    Outdoors your target number is:
    (WITS+DETECTIVE_BONUS-8) or (SURVIVAL_BONUS-2).

    Indoors you must use:
    (WITS+DETECTIVE_BONUS-8) or (WITS+STREETWISE_BONUS-8).


    Disadvantages

  • Fragile (*) They are ill-suited for unarmed martial arts; the joints of their long limbs are easily dislocated, their ribs easily shattered.


    Talents

  • Lightfoot (*) (The opposite of the Vampfurre Evil Way called Ghostpaw) This power works only on green grass or other living plants. The Dahna Shee can walk across the tops of the plants, not leaving any tracks or scent. They don't even disturb the shimmering morning dew with their passage.
  • Passing (*) Of all the FaerieFolk, only Dahna Shee can pass for mortal Furres. To accomplish a mortal guise, the FeyFurre takes fresh flowers and sprinkles the petals over their head. This doesn't change the FaerieFurre into a new person, it just makes them look like a mortal version of their usual self. This effect goes away at the next noon or midnight.

    FeyFurre-Only Advantages

    These advantages can only be bought by FaerieFurres, and must be bought with additional Advantage points beyond the 2 spent to be a FaerieFurre.

  • Song of Serenity (-1) Use of this ability causes one target to fall into an unnaturally deep sleep. A roll of 2d10 is made. On a 12 or higher the target falls asleep. On a Fumble, the FeyFurre themself falls asleep. This sleep lasts until one noon and one midnight have passed. If the victim is kissed by someone of royal blood (someone with Pedigree Great House) the spell is broken.
  • Serenade of Serenity (-3) This is like Song of Serenity except it can be used on up to 5 targets at once.



 

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