(0:33) When a furre poses/emotes anything, (0:34) When a furre emotes {...}, (0:35) When a furre emotes something with {...} in it, (0:36) When a furre says or emotes anything, (0:37) When a furre says or emotes {...}, (0:38) When a furre says or emotes something with {...} in it, (0:39) When a furre emits anything, (0:40) When a furre emits {...}, (0:41) When a furre emits something with {...} in it, (0:70) When a furre idles (doesn't do ANYTHING) for # seconds, (0:71) When a furre stays in the same square for # seconds, (0:72) When a furre remains motionless (doesn't turn, sit, stand or move) for # seconds, (0:73) When a furre doesn't speak (or emote) for # seconds, (0:78) When someone tries to drop an object but fails, (0:79) When someone tries to drop object # but fails, (0:270) When a furre turns on classic wings, (0:271) When a furre turns on butterfly wings, (0:272) When a furre turns on tricolored wings, (0:273) When a furre turns on bat wings, (0:274) When a furre turns on any wings, (0:350) When a furre deactivates their dragon, (0:351) When a furre deactivates their phoenix, (0:352) When a furre deactivates their gryphon, (0:353) When a furre deactivates their eagle, (0:370) When a furre turns off classic wings, (0:371) When a furre turns off butterfly wings, (0:372) When a furre turns off tricolored wings, (0:373) When a furre turns off bat wings, (0:374) When a furre turns off any wings, (1:80) and the triggering furre is within the rectangle (#,#) - (#,#), (1:180) and the triggering furre is not within the rectangle (#,#) - (#,#), (1:206) and variable # is not equal to #, (1:207) and variable # is not equal to variable #, (1:208) and the X,Y position in variable # is the same as the position in variable #, (1:209) and the X,Y position in variable # is not the same as the position in variable #, (1:1200) and the triggering furre is localspecies #, (1:1201) and the triggering furre is not localspecies #, (3:10) in the space right in front of where the triggering furre, (3:11) # step(s) in front of the triggering furre, (3:12) in the space right behind the triggering furre, (3:13) # step(s) behind the triggering furre, (3:500) at a random spot within the rectangle (#,#) - (#,#), (3:501) at a random spot that is onscreen for the triggering furre, (3:502) at a random spot somewhere in the dream, (3:510) at a random spot within the rectangle (#,#) - (#,#) where the floor is type #, (3:511) at a random spot that is onscreen for the triggering furre where the floor is type #, (3:512) at a random spot somewhere in the dream where the floor is type #, (3:520) at a random spot within the rectangle (#,#) - (#,#) where the floor is not type #, (3:521) at a random spot that is onscreen for the triggering furre where the floor is not type #, (3:522) at a random spot somewhere in the dream where the floor is not type #, (3:530) at a random spot within the rectangle (#,#) - (#,#) where the object is type #, (3:531) at a random spot that is onscreen for the triggering furre where the object is type #, (3:532) at a random spot somewhere in the dream where the object is type #, (3:540) at a random spot within the rectangle (#,#) - (#,#) where the object is not type #, (3:541) at a random spot that is onscreen for the triggering furre where the object is not type #, (3:542) at a random spot somewhere in the dream where the object is not type #, (5:19) move any furre present # step(s) forward (in the direction they're facing) if there's nobody already there. (5:20) move any item present # step(s) in the direction the triggering furre is facing. (5:70) make the triggering furre stand up. (5:71) make the triggering furre sit down. (5:72) make the triggering furre lie down. (5:73) make any furre present stand up. (5:74) make any furre present sit down. (5:75) make any furre present lie down. (5:212) set silent speech prefix (for spoken commands) to {...} (5:390) starting with entry #, set # elements in array # to #. (5:400) cycle the three object types in this sequence one step forward: #, #, #. (5:401) cycle the four object types in this sequence one step forward: #, #, #, #. (5:402) cycle the five object types in this sequence one step forward: #, #, #, #, #. (5:410) cycle the three floor types in this sequence one step forward: #, #, #. (5:411) cycle the four floor types in this/ sequence one step forward: #, #, #, #. (5:412) cycle the five floor types in this sequence one step forward: #, #, #, #, #. (5:500) set variable # to the X,Y position of a random spot within the rectangle (#,#) - (#,#), (5:501) set variable # to the X,Y position of a random spot that is onscreen for the triggering furre, (5:502) set variable # to the X,Y position of a random spot somewhere in the dream, (5:510) set variable # to the X,Y position of a random spot where the floor is type # within the rectangle (#,#) - (#,#), (5:511) set variable # to the X,Y position of a random spot where the floor is type # that is onscreen for the triggering furre, (5:512) set variable # to the X,Y position of a random spot where the floor is type # somewhere in the dream, (5:520) set variable # to the X,Y position of a random spot where the floor is not type # within the rectangle (#,#) - (#,#), (5:521) set variable # to the X,Y position of a random spot where the floor is not type # that is onscreen for the triggering furre, (5:522) set variable # to the X,Y position of a random spot where the floor is not type # somewhere in the dream, (5:530) set variable # to the X,Y position of a random spot where the object is type # within the rectangle (#,#) - (#,#), (5:531) set variable # to the X,Y position of a random spot where the object is type # that is onscreen for the triggering furre, (5:532) set variable # to the X,Y position of a random spot where the object is type # somewhere in the dream, (5:540) set variable # to the X,Y position of a random spot where the object is not type # within the rectangle (#,#) - (#,#), (5:541) set variable # to the X,Y position of a random spot where the object is not type # that is onscreen for the triggering furre, (5:542) set variable # to the X,Y position of a random spot where the object is not type # somewhere in the dream, (5:1200) change the triggering furre to localspecies #. (5:1201) change any furre present to localspecies #. (5:1202) change the triggering furre back to their original species. (5:1203) change any furre present back to their original species. (5:2000) reset the dream and kick all the players out.